That One Nerd

I'm Kim. I like video games & I have a terrible sense of humor. You've been warned.

Always wear your invisible crown. ♛

Kingdom Hearts II
3 months ago on May 19th, 2014 | J | 9,869 notes
sofapizza:

pleatedjeans:via
"Friendship is a fucking hassle."

sofapizza:

pleatedjeans:via

"Friendship is a fucking hassle."

3 months ago on May 19th, 2014 | J | 164,807 notes
xdaishaaa:

avggie:

OMG I’VE BEEN WAITING 2 YEARS FOR THIS GIF TO COME BACK. MY LIFE IS COMPLETE

lmfao . why do I love this so much ?

xdaishaaa:

avggie:

OMG I’VE BEEN WAITING 2 YEARS FOR THIS GIF TO COME BACK. MY LIFE IS COMPLETE

lmfao . why do I love this so much ?

3 months ago on May 19th, 2014 | J | 421,354 notes
mollaythesassay:

littleawkwardpanda:

duprice:

Dont you just wish you could just do that?

If i could do that i guarantee you kittens aren’t the only thing i’d be pullin out of the computer

You mean you’d pull out puppies too??? :D

mollaythesassay:

littleawkwardpanda:

duprice:

Dont you just wish you could just do that?

If i could do that i guarantee you kittens aren’t the only thing i’d be pullin out of the computer

You mean you’d pull out puppies too??? :D

3 months ago on May 19th, 2014 | J | 300,946 notes
3 months ago on May 15th, 2014 | J | 520 notes
theomeganerd:

Watch Dogs Has Gone Gold!It’s official. Watch Dogs has gone gold, and is right on track for worldwide release on May 27, 2014.A next-gen experience that reinvents the way gamers will interact with an interconnected open-world city, Watch Dogs arms players with the most powerful of modern weapons: a cell phone that grants unprecedented access to Chicago’s Central Operating System (ctOS). Aiden Pearce wields this weapon – along with his brawn, his guns and his high-tech gadgets – as a vigilante driven to seek out justice (or vengeance) against those who harmed his family.First revealed at E3 2012, Watch Dogs has been in the works since 2009. Now that the game’s gone gold after an epic five-and-a-half-year development cycle, what’s that mean for the team? “It’s exciting to be gold,” says Creative Director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”Morin’s fan-centric response might be true for any game, but with Watch Dogs it’s especially important for the team to hand their creation to players and allow them to take control of this fully interactive city. That’s because Watch Dogs is all about player choice. “We tried to make a game that’s very scalable in the sense that it supports your play style,” says Lead Gameplay Designer Danny Belanger. “It supports what you want to do most of the time. And it also supports your motivation. Do you want to play a story? Do you want to drive? Do you want to shoot? Do you want to hack? Do you want to play with others? Do you want to play on a tablet? It allows players to do what they feel like, which I find really cool. There’s lots of things to explore, there’s lots of things to try. I think the greatest thing about Watch Dogs is doing what you think is fun.”Morin agrees, comparing Watch Dogs to a musical instrument. “I invite players to play it the way they want,” he says. “To explore the different ways of playing. To not necessarily follow the instincts they know from other games. To find your own fun in it. That’s how Watch Dogs is meant to be played.”Of course, the team still would like players to spend a lot of time with the game’s central innovation. “I hope they enjoy hacking,” Belanger laughs. After all, one of the game’s biggest development challenges was layering the hacking mechanic over all the other core gameplay elements – driving, shooting, stealth, combat – while making sure it’s both fun and useful at all times. From what we’ve played so far, the team has definitely succeeded.As for Morin, he’s looking forward to seeing his game in a whole new light. “I’m going to have fun hearing what the players have to say and how they might surprise us,” he smiles. “I invite you to embrace the whole player creativity and impress us with it!”

theomeganerd:

Watch Dogs Has Gone Gold!

It’s official. Watch Dogs has gone gold, and is right on track for worldwide release on May 27, 2014.

next-gen experience that reinvents the way gamers will interact with an interconnected open-world city, Watch Dogs arms players with the most powerful of modern weapons: a cell phone that grants unprecedented access to Chicago’s Central Operating System (ctOS). Aiden Pearce wields this weapon – along with his brawn, his guns and his high-tech gadgets – as a vigilante driven to seek out justice (or vengeance) against those who harmed his family.

First revealed at E3 2012, Watch Dogs has been in the works since 2009. Now that the game’s gone gold after an epic five-and-a-half-year development cycle, what’s that mean for the team? “It’s exciting to be gold,” says Creative Director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”

Morin’s fan-centric response might be true for any game, but with Watch Dogs it’s especially important for the team to hand their creation to players and allow them to take control of this fully interactive city. That’s because Watch Dogs is all about player choice. “We tried to make a game that’s very scalable in the sense that it supports your play style,” says Lead Gameplay Designer Danny Belanger. “It supports what you want to do most of the time. And it also supports your motivation. Do you want to play a story? Do you want to drive? Do you want to shoot? Do you want to hack? Do you want to play with others? Do you want to play on a tablet? It allows players to do what they feel like, which I find really cool. There’s lots of things to explore, there’s lots of things to try. I think the greatest thing about Watch Dogs is doing what you think is fun.”

Morin agrees, comparing Watch Dogs to a musical instrument. “I invite players to play it the way they want,” he says. “To explore the different ways of playing. To not necessarily follow the instincts they know from other games. To find your own fun in it. That’s how Watch Dogs is meant to be played.”

Of course, the team still would like players to spend a lot of time with the game’s central innovation. “I hope they enjoy hacking,” Belanger laughs. After all, one of the game’s biggest development challenges was layering the hacking mechanic over all the other core gameplay elements – driving, shooting, stealth, combat – while making sure it’s both fun and useful at all times. From what we’ve played so far, the team has definitely succeeded.

As for Morin, he’s looking forward to seeing his game in a whole new light. “I’m going to have fun hearing what the players have to say and how they might surprise us,” he smiles. “I invite you to embrace the whole player creativity and impress us with it!”

3 months ago on May 15th, 2014 | J | 56 notes
the-gaming-art:

The art of Gaming

the-gaming-art:

The art of Gaming

3 months ago on May 15th, 2014 | J | 183 notes
3 months ago on May 15th, 2014 | J | 534 notes
3 months ago on May 15th, 2014 | J | 2,998 notes
kingdomheartsnyctophiliac:

I N S P I R A T I O N

kingdomheartsnyctophiliac:

I N S P I R A T I O N

3 months ago on May 14th, 2014 | J | 747 notes